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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachMessage
(
TFunctionRef< EEnumerate(TGraphMessageType&)> InFunction |
Call the supplied function with each node subscribed to the specified message in this stack | Animation/AnimNodeMessages.h | |
void ForEachMessage
(
FName InMessageType, |
Helper function for the templated function of the same name above. | Animation/AnimNodeMessages.h |
ForEachMessage(TFunctionRef< EEnumerate(TGraphMessageType &)>)
Description
Call the supplied function with each node subscribed to the specified message in this stack
| Name | ForEachMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
template<typename TGraphMessageType>
void ForEachMessage
(
TFunctionRef < EEnumerate > InFunction
) const
Parameters
| Name | Remarks |
|---|---|
| InFunction | The function to call with the specified message. Function should return whether to continue or stop the enumeration. |
ForEachMessage(FName, TFunctionRef< EEnumerate(IGraphMessage &)>)
Description
Helper function for the templated function of the same name above.
| Name | ForEachMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeMessages.cpp |
void ForEachMessage
(
FName InMessageType,
TFunctionRef < EEnumerate &)> InFunction
) const