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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMessageStack
Holds a message that has been pushed onto the stack. Message is held by a shared ptr because the same stack scope can potentially be referenced by multiple cached poses (pesky DAG)
| Name | FMessageEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
Syntax
struct FMessageEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Message | TSharedPtr< IGraphMessage > | Animation/AnimNodeMessages.h | ||
| NodeInfo | FNodeInfo | Animation/AnimNodeMessages.h |