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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MeshUVChannelInfo.h |
| Include | #include "MeshUVChannelInfo.h" |
Syntax
struct FMeshUVChannelInfo
Remarks
The world size for each texcoord mapping. Used by the texture streaming.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bInitialized | ||
| bool | bOverrideDensities | Whether this values was set manually or is auto generated. | |
| float[MAX_TEXCOORDS] | LocalUVDensities | The UV density in the mesh, before any transform scaling, in world unit per UV. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor (no initialization). | |||
FMeshUVChannelInfo
(
ENoInit |
Constructor which initializes all components to zero. | ||
FMeshUVChannelInfo
(
float DefaultDensity |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns whether the structure contains any valid LocalUVDensities. |