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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshUVChannelInfo
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=Basic,
Meta=(EditCondition="bOverrideDensities"))
float LocalUVDensitiesMAX_TEXCOORDS
Remarks
The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.