| bAllowDistanceField |
uint8 |
Whether to allow distance field to be computed for this mesh. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bAllowVertexColors |
uint8 |
Whether to allow vertex colors saved in the merged mesh |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bCalculateCorrectLODModel |
uint8 |
Determines whether or not the correct LOD models should be calculated given the source meshes and transition size |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(DisplayAfter="ScreenSize")
|
| bComputeLightMapResolution |
uint8 |
If ticked will compute the lightmap resolution by summing the dimensions for each mesh included for merging |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(DisplayName="Compute Lightmap Resolution")
|
| bCreateCollision |
uint8 |
Whether to generate collision for the merged mesh |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bGenerateLightmapUVs |
uint8 |
Whether to generate lightmap uvs for the merged mesh |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bGroupIdenticalMeshesForBaking |
uint8 |
Bake identical meshes (or mesh instances) only once. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bOverrideTransferDistance |
uint8 |
Enable an override for material transfer distance |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MaxRayCastDist
- Meta=(InlineEditConditionToggle)
|
| bOverrideVoxelSize |
uint8 |
If true, Spatial Sampling Distance will not be automatically computed based on geometry and you must set it directly |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- AdvancedDisplay
- Category=ProxySettings
- Meta=(InlineEditConditionToggle)
|
| bRecalculateNormals |
uint8 |
Whether Simplygon should recalculate normals, otherwise the normals channel will be sampled from the original mesh |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bReuseMeshLightmapUVs |
uint8 |
Whether to attempt to re-use the source mesh's lightmap UVs when baking the material or always generate a new set. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bSupportRayTracing |
uint8 |
Whether ray tracing will be supported on this mesh. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| bUseHardAngleThreshold |
uint8 |
Enable the use of hard angle based vertex splitting |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=HardAngleThreshold
- Meta=(InlineEditConditionToggle)
|
| bUseLandscapeCulling |
uint8 |
Whether or not to use available landscape geometry to cull away invisible triangles |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=LandscapeCulling
|
| HardAngleThreshold |
float |
Angle at which a hard edge is introduced between faces |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(EditCondition="bUseHardAngleThreshold", DisplayName="Hard Edge Angle", ClampMin=0, ClampMax=180)
|
| LandscapeCullingPrecision |
TEnumAsByte< ELandscapeCullingPrecision::Type > |
Level of detail of the landscape that should be used for the culling |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=LandscapeCulling
- Meta=(EditCondition="bUseLandscapeCulling", DisplayAfter="bUseLandscapeCulling")
|
| LightMapResolution |
int32 |
Lightmap resolution |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(ClampMin=32, ClampMax=4096, EditCondition="!bComputeLightMapResolution", DisplayAfter="NormalCalculationMethod", DisplayName="Lightmap Resolution")
|
| MaterialSettings |
FMaterialProxySettings |
Material simplification |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| MaxRayCastDist |
float |
Override search distance used when discovering texture values for simplified geometry. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(EditCondition="bOverrideTransferDistance", DisplayName="Transfer Distance Override", ClampMin=0)
|
| MergeDistance |
float |
Distance at which meshes should be merged together, this can close gaps like doors and windows in distant geometry |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
|
| NaniteSettings |
FMeshNaniteSettings |
Settings related to building Nanite data. |
MeshMerge/MeshProxySettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NaniteSettings
|
| NormalCalculationMethod |
TEnumAsByte< EProxyNormalComputationMethod::Type > |
Controls the method used to calculate the normal for the simplified geometry |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(DisplayName="Normal Calculation Method")
|
| ScreenSize |
int32 |
Screen size of the resulting proxy mesh in pixels |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(ClampMin="1", ClampMax="1200", UIMin="1", UIMax="1200")
|
| UnresolvedGeometryColor |
FColor |
Base color assigned to LOD geometry that can't be associated with the source geometry: e.g. doors and windows that have been closed by the Merge Distance |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- Category=ProxySettings
- Meta=(DisplayName="Unresolved Geometry Color")
|
| VoxelSize |
float |
Override when converting multiple meshes for proxy LOD merging. |
MeshMerge/MeshProxySettings.h |
- BlueprintReadWrite
- EditAnywhere
- AdvancedDisplay
- Category=ProxySettings
- Meta=(EditCondition="bOverrideVoxelSize", ClampMin="0.1", DisplayName="Override Spatial Sampling Distance")
|