Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FMeshParticleInstanceVertex
Remarks
Per-particle data sent to the GPU.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FLinearColor | Color | The color of the particle. |
![]() |
float | RelativeTime | The relative time of the particle. |
![]() |
float | SubUVLerp | The sub-image lerp value for the particle. |
![]() |
int16[4] | SubUVParams | The sub-image texture offsets for the particle. |
![]() |
FVector4f[3] | Transform | The instance to world transform of the particle. Translation vector is packed into W components. |
![]() |
FVector4f | Velocity | The velocity of the particle, XYZ: direction, W: speed. |