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Per-particle data sent to the GPU.
| Name | FMeshParticleInstanceVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FMeshParticleInstanceVertex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | The color of the particle. | ParticleHelper.h | |
| RelativeTime | float | The relative time of the particle. | ParticleHelper.h | |
| SubUVLerp | float | The sub-image lerp value for the particle. | ParticleHelper.h | |
| SubUVParams | int16 | The sub-image texture offsets for the particle. | ParticleHelper.h | |
| Transform | FVector4f | The instance to world transform of the particle. Translation vector is packed into W components. | ParticleHelper.h | |
| Velocity | FVector4f | The velocity of the particle, XYZ: direction, W: speed. | ParticleHelper.h |