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Mesh instance-replacement settings
| Name | FMeshInstancingSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshMerge/MeshInstancingSettings.h |
| Include Path | #include "MeshMerge/MeshInstancingSettings.h" |
Syntax
USTRUCT (Blueprintable)
struct FMeshInstancingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshInstancingSettings() |
MeshMerge/MeshInstancingSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClassToUse | TSubclassOf< AActor > | The actor class to attach new instance static mesh components to | MeshMerge/MeshInstancingSettings.h |
|
| bSkipMeshesWithVertexColors | bool | Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. | MeshMerge/MeshInstancingSettings.h |
|
| bUseHLODVolumes | bool | Whether split up instanced static mesh components based on their intersection with HLOD volumes | MeshMerge/MeshInstancingSettings.h |
|
| InstanceReplacementThreshold | int32 | The number of static mesh instances needed before a mesh is replaced with an instanced version | MeshMerge/MeshInstancingSettings.h |
|
| ISMComponentToUse | TSubclassOf< UInstancedStaticMeshComponent > | Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment | MeshMerge/MeshInstancingSettings.h |
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