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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshElementCollector
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
void RegisterOneFrameMaterialProxy
(
FMaterialRenderProxy * Proxy
)
Remarks
Add a material render proxy that will be cleaned up automatically