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Unreal Engine C++ API Reference > Runtime > Engine > FMeshElementCollector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
void RegisterOneFrameMaterialProxy
&40;
FMaterialRenderProxy &42; Proxy
&41;
Remarks
Add a material render proxy that will be cleaned up automatically