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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshElementCollector
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
enum ECommitFlags
{
None = 0,
DeferMaterials = 1 << 0,
DeferGPUScene = 1 << 1,
DeferAll = DeferMaterials | DeferGPUScene,
}
Values
| Name | Description |
|---|---|
| None | |
| DeferMaterials | Defers material uniform expression updates until Commit or Finish is called. |
| DeferGPUScene | Defers GPU scene updates until Commit or Finish is called. |
| DeferAll |