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Unreal Engine C++ API Reference > Runtime > Engine > FMeshElementCollector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
template<typename T, typename... ARGS>
T & AllocateOneFrameResource
&40;
ARGS &&... Args
&41;
Remarks
Allocates a temporary resource that is safe to be referenced by an FMeshBatch added to the collector.