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Unreal Engine C++ API Reference > Runtime > Engine > FMeshElementCollector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
FMeshBatch & AllocateMesh&40;&41;
Remarks
Allocates an FMeshBatch that can be safely referenced by the collector (lifetime will be long enough). Returns a reference that will not be invalidated due to further AllocateMesh() calls.