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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshElementCollector
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void AddViewMeshArrays
&40;
FSceneView &42; InView,
TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > &42; ViewMeshes,
FSimpleElementCollector &42; ViewSimpleElementCollector,
FGPUScenePrimitiveCollector &42; InDynamicPrimitiveCollector,
ERHIFeatureLevel::Type InFeatureLevel,
FGlobalDynamicIndexBuffer &42; InDynamicIndexBuffer,
FGlobalDynamicVertexBuffer &42; InDynamicVertexBuffer,
FGlobalDynamicReadBuffer &42;InDynamicReadBufferif UE_ENABLE_DEBUG_DRAWING,
FSimpleElementCollector &42; InDebugSimpleElementCollector
&41;