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API > API/Runtime > API/Runtime/Engine
| Name | FMeshDisplacementMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMeshDisplacementMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDisplacementMap() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Center | float | Engine/EngineTypes.h |
|
|
| Magnitude | float | Engine/EngineTypes.h |
|
|
| Texture | TObjectPtr< class UTexture2D > | Engine/EngineTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMeshDisplacementMap& Other |
Engine/EngineTypes.h | ||
bool operator==
(
const FMeshDisplacementMap& Other |
Engine/EngineTypes.h |