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| Name | FMeshDataSection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path | #include "Rendering/NaniteResources.h" |
Syntax
struct FMeshDataSection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstIndex | uint32 | Range of vertices and indices used when rendering this section. | Rendering/NaniteResources.h | |
| Flags | EMeshDataSectionFlags | Rendering/NaniteResources.h | ||
| MaterialIndex | int32 | The index of the material with which to render this section. | Rendering/NaniteResources.h | |
| MaxVertexIndex | uint32 | Rendering/NaniteResources.h | ||
| MinVertexIndex | uint32 | Rendering/NaniteResources.h | ||
| NumTriangles | uint32 | Rendering/NaniteResources.h | ||
| Skinning | FMeshSkinningData | Rendering/NaniteResources.h | ||
| UVDensities | float | The UV channel density in LocalSpaceUnit / UV Unit. | Rendering/NaniteResources.h | |
| Weights | float | The weights to apply to the UV density, based on the area. | Rendering/NaniteResources.h |