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API > API/Runtime > API/Runtime/Engine
| Name | FMeshBuildVertexData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Components.h |
| Include Path | #include "Components.h" |
Syntax
struct FMeshBuildVertexData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndices | TArray< TArray< uint16 > > | Components.h | ||
| BoneWeights | TArray< TArray< uint16 > > | Components.h | ||
| Color | TArray< FColor > | Components.h | ||
| Position | TArray< FVector3f > | Components.h | ||
| TangentX | TArray< FVector3f > | Components.h | ||
| TangentY | TArray< FVector3f > | Components.h | ||
| TangentZ | TArray< FVector3f > | Components.h | ||
| UVs | TArray< TArray< FVector2f >, TInlineAllocator< 1 > > | Components.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty
(
int32 Slack, |
Components.h |