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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include | #include "ReferenceSkeleton.h" |
Syntax
struct FMeshBoneInfo
Remarks
This contains Reference-skeleton related info Bone transform is saved as FTransform array
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ExportName | Name used for export (this should be exact as FName may mess with case) | |
| FName | Name | Bone's name. | |
| int32 | ParentIndex | INDEX_NONE if this is the root bone. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMeshBoneInfo
(
const FName& InName, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FMeshBoneInfo& B |