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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include | #include "ReferenceSkeleton.h" |
Syntax
struct FMeshBoneInfo
Remarks
This contains Reference-skeleton related info Bone transform is saved as FTransform array
Variables
Type | Name | Description | |
---|---|---|---|
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FString | ExportName | Name used for export (this should be exact as FName may mess with case) |
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FName | Name | Bone's name. |
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int32 | ParentIndex | INDEX_NONE if this is the root bone. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMeshBoneInfo
(
const FName& InName, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FMeshBoneInfo& B |