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API > API/Runtime > API/Runtime/Engine
| Name | FMeshBatchElementDynamicIndexBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path | #include "MeshBatch.h" |
Syntax
struct FMeshBatchElementDynamicIndexBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| FirstIndex | uint32 | The offset in to the index buffer (arbitrary limit to 16M indices so that FirstIndex | PrimitiveType fits into 32bits. | MeshBatch.h | |
| IndexBuffer | FIndexBuffer * | The vertex buffer to bind for draw calls. | MeshBatch.h | ||
| PrimitiveType | uint32 | The offset in to the index buffer. | MeshBatch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if the allocation is valid. | MeshBatch.h |