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Unreal Engine C++ API Reference > Runtime > Engine > FMeshBatchElement
Syntax
uint32 NumInstances
Remarks
Number of instances to draw. If InstanceRuns is valid, this is actually the number of runs in InstanceRuns.
Number of instances to draw.
Unreal Engine C++ API Reference > Runtime > Engine > FMeshBatchElement
uint32 NumInstances
Number of instances to draw. If InstanceRuns is valid, this is actually the number of runs in InstanceRuns.
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