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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshBatchDynamicPrimitiveData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include | #include "MeshBatch.h" |
uint32 GetPayloadFloat4Stride&40;&41; const
Remarks
Computes the full float4 stride of the instance's payload data. NOTE: Needs to align with GetInstancePayloadDataOffsets in SceneData.ush