Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMeshBatchDynamicPrimitiveData
Description
Computes the full float4 stride of the instance's payload data. NOTE: Needs to align with GetInstancePayloadDataOffsets in SceneData.ush
| Name | GetPayloadFloat4Stride |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path | #include "MeshBatch.h" |
uint32 GetPayloadFloat4Stride() const