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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
struct FMeshBatchAndRelevance
Remarks
A reference to a mesh batch that is added to the collector, together with some cached relevance flags.
Variables
Type | Name | Description | |
---|---|---|---|
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const FMeshBatch * | Mesh | |
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const FPrimitiveSceneProxy * | PrimitiveSceneProxy | The render info for the primitive which created this mesh, required. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMeshBatchAndRelevance
(
const FMeshBatch& InMesh, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ||
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bool | ||
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bool | ||
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bool |