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Unreal Engine C++ API Reference > Runtime > Engine > FMeshBatch
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
Include | #include "MeshBatch.h" |
Source | /Engine/Source/Runtime/Engine/Private/MeshBatch.cpp |
bool IsDecal
&40;
ERHIFeatureLevel::Type InFeatureLevel
&41; const
Remarks
Todo: can be optimized with a single function that returns multiple states (Translucent, Decal, Masked)