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Per-player tracking of the maximum RPC DoS escalation state
| Name | FMaxRPCDoSEscalation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Analytics/RPCDoSDetectionAnalytics.h |
| Include Path | #include "Analytics/RPCDoSDetectionAnalytics.h" |
Syntax
struct FMaxRPCDoSEscalation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxAnalyticsSeverityCategory | FString | The name of the maximum severity state that was confirmed for analytics | Analytics/RPCDoSDetectionAnalytics.h | |
| MaxAnalyticsSeverityIndex | int32 | The index of the maximum severity state that was confirmed for analytics | Analytics/RPCDoSDetectionAnalytics.h | |
| MaxSeverityCategory | FString | The name of the maximum severity state that was reached | Analytics/RPCDoSDetectionAnalytics.h | |
| MaxSeverityIndex | int32 | The index of the maximum severity state that was reached | Analytics/RPCDoSDetectionAnalytics.h | |
| PlayerIP | FString | The IP of the player | Analytics/RPCDoSDetectionAnalytics.h | |
| PlayerUID | FString | The UID of the player | Analytics/RPCDoSDetectionAnalytics.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMaxRPCDoSEscalation& A |
Analytics/RPCDoSDetectionAnalytics.h |