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Logic for tracking top N error items for later display.
| Name | FMaxErrorStatTracker |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
Syntax
template<typename DataType, typename SortType, int MaxItems>
struct FMaxErrorStatTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaxErrorStatTracker() |
Animation/AnimCompress.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentLowestError | SortType | For ease cache current lowest error value. | Animation/AnimCompress.h | |
| Items | TArray< DataType > | Storage of tracked items. | Animation/AnimCompress.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanUseErrorStat
(
SortType NewError |
Animation/AnimCompress.h | ||
const DataType & GetMaxErrorItem() |
Animation/AnimCompress.h | ||
bool IsValid() |
Animation/AnimCompress.h | ||
void LogErrorStat() |
Animation/AnimCompress.h | ||
void StoreErrorStat
(
SortType NewError, |
Animation/AnimCompress.h |