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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FMatteBoxFlag |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path |
#include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FMatteBoxFlag
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Length |
float |
How long is the panel |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category=FMatteBoxFlag
- Meta=(ClampMin="0.0", UIMax="100.0")
|
| Pitch |
float |
Angle of the panel with the lens barrel |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category=FMatteBoxFlag
- Meta=(ClampMin="-90.0", ClampMax="90.0")
|
| Roll |
float |
Rotation of the panel around the lens barrel |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category=FMatteBoxFlag
- Meta=(ClampMin="0.0", ClampMax="360.0")
|
Functions
Public