Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
Syntax
class FMaterialUniformPreshaderField
Functions
| Type | Name | Description | |
|---|---|---|---|
LAYOUT_FIELD
(
uint32, |
|||
LAYOUT_FIELD
(
uint32, |
Offset in the uniform buffer where result will be written | ||
LAYOUT_FIELD
(
UE::Shader::EValueType, |