| BaseSizeX |
float |
The base width of the sprite, multiplied with the DistanceToSizeCurve. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|
| BaseSizeY |
float |
The base height of the sprite, multiplied with the DistanceToSizeCurve. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|
| bSizeIsInScreenSpace |
uint32 |
Whether the size is defined in screen-space or world-space. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|
| DistanceToOpacityCurve |
TObjectPtr< UCurveFloat > |
A curve that maps distance on the X axis to the sprite opacity on the Y axis. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|
| DistanceToSizeCurve |
TObjectPtr< UCurveFloat > |
A curve that maps distance on the X axis to the sprite size on the Y axis. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|
| Material |
TObjectPtr< class UMaterialInterface > |
The material that the sprite is rendered with. |
Components/MaterialBillboardComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=MaterialSpriteElement
|