Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaders
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include | #include "MaterialShaderType.h" |
bool TryGetPipeline
&40;
FShaderPipelineRef & OutPipeline
&41; const