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union FMaterialShaderParameters::@1222 |
@1223 |
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uint64: 1 |
bAlwaysEvaluateWorldPositionOffset |
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uint64: 1 |
bHasAmbientOcclusionConnected |
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uint64: 1 |
bHasAnisotropyConnected |
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uint64: 1 |
bHasBaseColorConnected |
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uint64: 1 |
bHasDiffuseAlbedoConnected |
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uint64: 1 |
bHasDisplacementConnected |
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uint64: 1 |
bHasEmissiveColorConnected |
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uint64: 1 |
bHasF0Connected |
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uint64: 1 |
bHasMetallicConnected |
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uint64: 1 |
bHasNormalConnected |
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uint64: 1 |
bHasPerInstanceCustomData |
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uint64: 1 |
bHasPerInstanceRandom |
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uint64: 1 |
bHasPixelDepthOffsetConnected |
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uint64: 1 |
bHasRenderTracePhysicalMaterialOutput |
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uint64: 1 |
bHasRoughnessConnected |
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uint64: 1 |
bHasRuntimeVirtualTextureOutput |
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uint64: 1 |
bHasSpecularConnected |
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uint64: 1 |
bHasVertexInterpolator |
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uint64: 1 |
bHasVertexPositionOffsetConnected |
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uint64: 1 |
bIsDefaultMaterial |
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uint64: 1 |
bIsDistorted |
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uint64: 1 |
bIsDitheredLODTransition |
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uint64: 1 |
bIsDitherMasked |
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uint64: 1 |
bIsMasked |
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uint64: 1 |
bIsMobileSeparateTranslucencyEnabled |
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uint64: 1 |
bIsSpecialEngineMaterial |
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uint64: 1 |
bIsStencilTestEnabled |
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uint64: 1 |
bIsThinSurface |
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uint64: 1 |
bIsTranslucencySurface |
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uint64: 1 |
bIsTranslucencyWritingCustomDepth |
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uint64: 1 |
bIsTranslucencyWritingVelocity |
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uint64: 1 |
bIsTwoSided |
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uint64: 1 |
bIsUsedWithAPEXCloth |
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uint64: 1 |
bIsUsedWithBeamTrails |
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uint64: 1 |
bIsUsedWithGeometryCache |
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uint64: 1 |
bIsUsedWithGeometryCollections |
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uint64: 1 |
bIsUsedWithHairStrands |
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uint64: 1 |
bIsUsedWithHeterogeneousVolumes |
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uint64: 1 |
bIsUsedWithInstancedStaticMeshes |
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uint64: 1 |
bIsUsedWithLandscape |
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uint64: 1 |
bIsUsedWithLidarPointCloud |
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uint64: 1 |
bIsUsedWithMeshParticles |
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uint64: 1 |
bIsUsedWithMorphTargets |
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uint64: 1 |
bIsUsedWithNanite |
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uint64: 1 |
bIsUsedWithNiagaraMeshParticles |
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uint64: 1 |
bIsUsedWithNiagaraRibbons |
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uint64: 1 |
bIsUsedWithNiagaraSprites |
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uint64: 1 |
bIsUsedWithParticleSprites |
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uint64: 1 |
bIsUsedWithSkeletalMesh |
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uint64: 1 |
bIsUsedWithSplineMeshes |
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uint64: 1 |
bIsUsedWithStaticLighting |
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uint64: 1 |
bIsUsedWithVirtualHeightfieldMesh |
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uint64: 1 |
bIsUsedWithVolumetricCloud |
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uint64: 1 |
bIsUsedWithWater |
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int32 |
BlendableLocation |
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EBlendMode |
BlendMode |
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uint64: 1 |
bMaterialMayModifyMeshPosition |
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uint64: 1 |
bShouldCastDynamicShadows |
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uint64: 1 |
bShouldDisableDepthTest |
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uint64: 1 |
bWritesEveryPixel |
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uint64: 1 |
bWritesEveryPixelShadowPass |
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ERHIFeatureLevel::Type |
FeatureLevel |
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EMaterialDomain |
MaterialDomain |
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int32 |
NumCustomizedUVs |
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uint64 |
PackedFlags |
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EMaterialQualityLevel::Type |
QualityLevel |
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FMaterialShadingModelField |
ShadingModels |
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uint32 |
StencilCompare |
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