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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMapId
Description
Updates the Id's static parameter set data. Reset the override parameters for deterministic serialization and comparison
| Name | UpdateFromParameterSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void UpdateFromParameterSet
(
const FStaticParameterSet & StaticParameters
)