Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMapId
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void UpdateFromParameterSet
&40;
const FStaticParameterSet & StaticParameters
&41;
Remarks
Updates the Id's static parameter set data. Reset the override parameters for deterministic serialization and comparison