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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMapId
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
bool IsContentValid&40;&41; const
Remarks
Ensure content is valid - for example overrides are set deterministically for serialization and sorting