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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMapId > API/Runtime/Engine/FMaterialShaderMapId/GetMaterialHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void GetMaterialHash
&40;
FSHAHash & OutHash,
bool bWithStaticParameters
&41; const
Remarks
Hashes the material-specific part of this shader map Id.