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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShaderMapContent
- FMaterialShaderMapContent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Syntax
class FMaterialShaderMapContent : public FShaderMapContent
Constructors
Type | Name | Description | |
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FMaterialShaderMapContent
(
EShaderPlatform InPlatform |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Finalize
(
const FShaderMapResourceCode* Code |
|
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uint32 | ||
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uint32 | ||
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const FTypeLayoutDesc & | ||
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FTypeLayoutDesc & |
Classes
Type | Name | Description | |
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InternalLinkType |
Typedefs
Name | Description |
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DerivedType | |
InternalBaseType | |
Super |
Constants
Name | Description |
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CounterBase | |
InterfaceType |