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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
int32 SubmitCompileJobs
&40;
uint32 CompilingShaderMapId,
const FMaterial &42; Material,
const TRefCountPtr< FSharedShaderCompilerEnvironment > & MaterialEnvironment,
EShaderCompileJobPriority Priority
&41; const
Remarks
Submits compile jobs for this shadermap, returns number of jobs submitted.