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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap > API/Runtime/Engine/FMaterialShaderMap/Serialize
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
bool Serialize
(
FArchive & Ar,
bool bInlineShaderResources,
bool bLoadingCooked,
bool bInlineShaderCode,
const FName & SerializingAsset
)