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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void SaveShaderStableKeys
&40;
EShaderPlatform TargetShaderPlatform,
const struct FStableShaderKeyAndValue & SaveKeyVal
&41;