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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void RestoreShadersFromMemory
&40;
const TArray< uint8 > & ShaderData
&41;
Remarks
Recreates FShaders from the passed in memory, handling shader key changes.