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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
Description
Registers a material shader map in the global map so it can be used by materials. Since the shader maps content can change this will overwrite entries in the global map.
| Name | RegisterForODSC |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void RegisterForODSC
(
EShaderPlatform InShaderPlatform
)