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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void ProcessCompilationResults
&40;
const TArray< TRefCountPtr< FShaderCommonCompileJob >> & ICompilationResults,
int32 & InOutJobIndex,
float & TimeBudget
&41;
Remarks
Sorts the incoming compiled jobs into the appropriate mesh shader maps