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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
bool IsComplete
&40;
const FMaterial &42; Material,
bool bSilent
&41;
Remarks
Checks whether the material shader map is missing any shader types necessary for the given material. True if the shader map has all of the shader types necessary.
Parameters
| Name | Description |
|---|---|
| Material | The material which is checked. |