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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialShaderMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
bool IsComplete
&40;
const FMaterial &42; Material,
bool bSilent
&41;
Remarks
Checks whether the material shader map is missing any shader types necessary for the given material. True if the shader map has all of the shader types necessary.
Parameters
Name | Description |
---|---|
Material | The material which is checked. |