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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TShaderRef< ShaderType > GetShader
(
int32 PermutationId |
MaterialShared.h | ||
TShaderRef< ShaderType > GetShader
(
const typename ShaderType::FPermutationDomain& PermutationVector |
MaterialShared.h | ||
TShaderRef< FShader > GetShader
(
FShaderType* ShaderType, |
MaterialShared.h |
GetShader(int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
template<typename ShaderType>
TShaderRef< ShaderType > GetShader
(
int32 PermutationId
) const
GetShader(const typename ShaderType::FPermutationDomain &)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
template<typename ShaderType>
TShaderRef< ShaderType > GetShader
(
const typename ShaderType::FPermutationDomain & PermutationVector
) const
GetShader(FShaderType *, int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
TShaderRef< FShader > GetShader
(
FShaderType * ShaderType,
int32 PermutationId
) const