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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
static TRefCountPtr< FMaterialShaderMap > FindId
&40;
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform
&41;
Remarks
Finds the shader map for a material. Finds the shader map for a material. NULL if no cached shader map was found.
Parameters
| Name | Description |
|---|---|
| ShaderMapId | The static parameter set and other properties identifying the shader map |
| Platform | The platform to lookup for |
| StaticParameterSet | The static parameter set identifying the shader map |
| Platform | The platform to lookup for |