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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
A context returned by BeginLoadFromDerivedDataCache that can be queried to know the state of the async request.
| Name | FAsyncLoadContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
struct FAsyncLoadContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAsyncLoadContext() |
MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRefCountPtr< FMaterialShaderMap > Get() |
MaterialShared.h | ||
bool IsReady() |
MaterialShared.h |