Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
TArray < uint8 > * BackupShadersToMemory()
Remarks
Backs up any FShaders in this shader map to memory through serialization and clears FShader references.