Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialShaderMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
Syntax
static FCriticalSection AllMaterialShaderMapsGuard;
Remarks
Guards access to AllMaterialShaderMaps, which can be written to from an async loading thread.